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PRODID:-//pretalx//conference-hub.linguistic-society.com//athens-2026//talk
 //BPSKEC
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UID:pretalx-athens-2026-BPSKEC@conference-hub.linguistic-society.com
DTSTART:20260423T131500Z
DTEND:20260423T133000Z
DESCRIPTION:Abstract\nPhonological working memory (PWM) is a fundamental co
 gnitive mechanism in language acquisition. It\nhelps us retain\, process\,
  and manipulate the sound structures of the language\, and thus underpins 
 the\nsuccessful acquisition of pronunciation\, vocabulary\, grammar\, and 
 communication skills\, which eventually\nimprove our overall language prof
 iciency. This general picture is not only attested in L1-acquisition but a
 lso\nin the context of learning an L2. Moreover\, recent research on langu
 age pathology has consistently\nrevealed a deficit in PWM in children with
  Developmental Language Disorder (DLD) and dyslexia.\nThe vital role of PW
 M in language acquisition and proficiency logically gives rise to a partic
 ular\ndirection in intervention methods in language education and therapy.
  Instead of directly focusing on\nlanguage knowledge or skills\, intervent
 ions for PWM may also be beneficial\, as shown in Karousou &\nNerantzaki (
 2020). Inspired by this 2020-study\, which reported a positive effect on E
 nglish vocabulary\nlearning after trainings of the child’s PWM\, we aim 
 to develop two gamified intervention activities to train\nyoung children
 ’s PWM. We consider Dutch as the target language and our target groups c
 over children\nlearning Dutch as an L2 as well as those with DLD or dyslex
 ia acquiring Dutch as their native speech\, both\ngroups aged between four
  and eight years old. To ensure that the interventions are sufficiently en
 gaging for\nthe target age groups and can be easily integrated into langua
 ge classrooms and therapeutic settings\, the\ninterventions will be design
 ed as touchscreen-based games generated online during actual gameplay\,\np
 rovided that an internet connection is available.\nIn this presentation\, 
 we will illustrate the detailed procedure in developing these games. We wi
 ll start\nthe presentation with a brief overview of the relevant literatur
 e. We will then focus on the detailed\nprocedure used to develop our inter
 ventions\, beginning with the theoretical rationale underlying the\nchoice
  of game types. We will describe the careful selection of sound materials 
 for the construction of\nDutch nonwords and present the motivations for th
 ese choices\, followed by the automated generation of\nnonwords and the cr
 iteria used to select the final pool of nearly 2\,000 items. We will also 
 provide and\ndiscuss an overview of the programming codes underlying the g
 amified interventions. We will launch and\ndemonstrate the innovative inte
 rventions\, followed by discussion points and topics for the future.
DTSTAMP:20260419T080752Z
LOCATION:Online Session
SUMMARY:Innovative interventions for young children’s phonological workin
 g memory: The case of Dutch - Jing Lin
URL:https://conference-hub.linguistic-society.com/athens-2026/talk/BPSKEC/
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